//#ifndef __MUSIC_H__
//#define __MUSIC_H__
//#include <STC15F2K60S2.H>
//#include <intrins.h> 
//#include "main.h"
//#include "HC595.H"
//#define u16 unsigned short 
//#define u32 unsigned int 

///*���е���*/
//#define L 0
//#define M 1
//#define H 2
///*���������*/
//#define T1_0 0		//C
//#define T1_5 1		//C#
//#define T2_0 2		//D
//#define T2_5 3		//Eb
//#define T3_0 4		//E
//#define T4_0 5		//F
//#define T4_5 6		//F#
//#define T5_0 7		//G
//#define T5_5 8		//G#
//#define T6_0 9		//A
//#define T6_5 10		//Bb
//#define T7_0 11		//B
//#define NONE 12		//����
////����(��ʱ)
//#define D_1 	1	//ȫ����
//#define D_2 	2	//��������
//#define D_4 	4	//�ķ�����
//#define D_8 	8	//�˷�����
//#define D_16 	16	//ʮ��������
//#define D_32 	32	//��ʮ��������
//#define D_256	254	//������ʮ��������(����������ͬ����������ʱ�м�ļ��

//typedef struct mydelay
//{
//	u8 delay_ok;//0000 0011 ��1����ʱ��ɱ�־λ����2����ʱ��λ��־λ
//	u8 delay_sck;
//	u8 det;
//	u8 delaytime;
//} dlay;
//void init_delay(dlay* x,u8 p,u8 sck,u8 det,u8 delaytime);
//void music_display(dlay *x);
//void timeup(dlay* x);
//void delay_m(dlay* x,u8 p);
//void delay_run(dlay* x) ;


//void Timer0_Init(void);		//100΢��@12.000MHz

//#endif
